Watch Monte-Carlo Tree Search grow a tree from a Connect-4 position — one node per simulation. Set up a board, run the search, then step / scrub through it.
When ticked, playback walks down the tree one edge at a time, expands, rolls out, then walks back up updating one node at a time. Many more frames — use few sims (e.g. 10–20).
No neural net here: the prior is uniform and a
leaf's value is the average of rollouts random playouts to the end of the game (classic
MCTS; more rollouts = lower-variance value estimate). The four phases —
select (follow PUCT), expand (add a child), simulate (rollout), back-up (negamax)
— run once per simulation.